using System.Runtime.CompilerServices;

//TODO: Think about if this is secure or not, and if we should be using UnityEditor's public key instead.
//I think we're cool, because we ifdef it out in the version of UnityEngine.dll that we ship with the webplayer.
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("UnityEditor")]
[assembly: InternalsVisibleTo("Unity.PureCSharpTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // for Moq 
[assembly: InternalsVisibleTo("UnityEditor.Graphs")]
[assembly: InternalsVisibleTo("UnityEditor.Xbox360.Extensions")]
#endif

#if UNITY_WINRT
[assembly: InternalsVisibleTo("WinRTBridge")]
#endif